Before I tell you how we can do some magic in the title screen, you need to understand how VRAM works, and what it is used for. I’ll give a general overview, and experienced people may want to skip this section.
Section 2: Text
About where and how is the text shown in the game stored, and how to change it. These documents are somehow more light than previous ones, though still interesting, will try to explain all tecnical knowledge required to fully undertand the underlaying theory.
It’s been more than half a year that I wrote PART 1, and I really wanted to go on with this article. Many many things remain to be untold. So, after explaining how the game works, I’ll give some info about how it stores data.
Text on Kid Icarus